hello, sorry if i post this in wrong section.
when i try import my fbx file to unrealengine 4 im getting this 2 errors:
imported bone transform is different from original
mesh geometry have no name
thanks for all your help.
hello, sorry if i post this in wrong section.
when i try import my fbx file to unrealengine 4 im getting this 2 errors:
imported bone transform is different from original
mesh geometry have no name
thanks for all your help.
What are you importing? Is it a mesh designed to replace something? Need some more info on this to give a decent answer to the transform issue.
As for mesh geometry having no name check out this link. It appears the author of the thread figured it out.