help error in unrealengine when try import from maya studio 2016 to unrealengine

hello, sorry if i post this in wrong section.

when i try import my fbx file to unrealengine 4 im getting this 2 errors:

imported bone transform is different from original

mesh geometry have no name

thanks for all your help.

What are you importing? Is it a mesh designed to replace something? Need some more info on this to give a decent answer to the transform issue.

As for mesh geometry having no name check out this link. It appears the author of the thread figured it out.