Working on a group project for our final project. We are having a lot of trouble with enemy AI. We look through numerous tutorials, but some are too complicated or no longer work with 4.9.2.
What we want:
- Enemy AI will wander in a specific area.
- Enemy will chase after player and attack them.
- Enemy dies when shot by the rifle [Health system would be nice as well]
What we have so far:
- Enemy wanders a specific area.
- Enemy stays still instead of attacking
Any specific blueprints, tutorials, or ways we can achieve our goals? Any help is appreciated. NOTE: We are using the FPS Shooter default BP and the Infinity Blade Content Pack
Some pictures and a video of what we have.
AI in Action
Golem Animation BP
Enemy AI BP
We are using the UE4 FPS Starter Content, this is the projectile from the rifle