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Help! Empty corridor in between landscape components with procedural foliage spawner?

Can anyone help with this?

When I apply a procedural foliage spawner on a landscape, there is empty corridor in between landscape components (procedural foliage does not consistently spawn on there, when i hit the simulate button).

Is there anyway to eliminate this?

Thank you!

Like this:

nobody can help?

I found the answer. You have to disable “collision with world” setting in your static mesh foliage settings.

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