Help: Edit Unreal Editor Dialogs to "Auto Accept" while afk?

Hello all I am trying to import 1TB of FBX and raw image (jpg/png/etc) into Unreal so it can process them into UAsset files, and I would like to suppress the confirmation on large polygon assets being imported “ok box” as well as the FBX import settings dialog in which I just always hit “Import All”

additional information, from this project because the processing takes so long we then migrate the processed assets to our actual pipeline for source control checkin and merge to the main project.

I am running from built source, so I can easily edit the source code if someone knows where and what would need changing?

Thanks this would help a large group of guys make more progress heading into holiday and would be very much appreciated!

Thanks again,

David Kimball

cool thanks!