Im trying to make my player character drag/ pull an object in the third person.
Im start with using Grab Component at Location and then using tick to update the object location and rotation.
The problem is i need the player to be faceing the object all times.
How can i do this?
Ive been trying for 3 month and im Desperate any help would be appreciated thanks
Start will be your character’s location and Target would be your object’s location
the rotation would be the rotation needed for your character to look at that object
I went with Set Relative Rotion. ( At first it did not work with “Kitty Ref”, So I did it with the mesh and it work so of.)
When I grab it the player turn around so I save it’s rotation and set the player capsule component to it after.
But when you solve one problem more come out.
When I tried to let go of the object, I just set the mesh back to the early variable.
Good unless as the player I drag the object about in a circle and let go. The whole rotation goes around.
So now I need to know the rotation of the object at all times so I can reverse it and set it for the player, I think?
Maybe how do I do this?
It makes me feel like a smell toast.
Help?
Also the player can turn on a dime and that makes is horrible, how do I stop that?