Hello everyone!
This is my first post, so I apologize if I don’t follow convention.
In my blueprint, I have an Array of Niagara Particle Effects. I have the ability to add to the array by keypress, and it spawns more effects in the desired fashion. They are of type .
What I would like to do is, in a separate callable function of my blueprint class, delete all the references, along with the spawned object, from the game. Is there a way to do this?
Also, is there a way I can access the current value in the Niagara actor’s parameters? My Niagara object has two public values; although I can set them easily with Set Niagara Variable, I cannot figure out a way to retrieve the value currently in the object.
Thanks!