I’d like to make a secure database for my multiplayer game, to have roughly max 1000 people. But I’m having trouble on what I’d actually like to use for the best results. I’m not quite sure how to go about this, if I should store just the login Username, and the password for the database, or if I should store information to update in the game, such as health, gold, etc.
Could anyone offer an opinion on positive and negatives to using each method?