Help, custom Xgen hair cannot be bound to metahuman models!

Bro, have you encountered this problem before? Maya created Xgen and exported it in. abc format, then put it into UE5. In metahuman, she bound the custom hair to the MH head, but the error message on the image shows that the topology is incorrect. However, my xgen scalp wiring is done according to MH, only the scalp UV and dot order are different. May I ask if this is the cause of the problem? Do I need to remake my xgen hair? Is there a quick solution? Seeking advice.