Dear community,
I am trying to build a physics based body character using controller & whatever Unreal can offer.
Right now, I try to use Physics Handle and have an issue :
When I try to pull the physics handle out of reach, instead of trying to reach as close as it can as I would like, it giggle & spin at every frame.
Do you know how to fix it ? Maybe another component ? I did try Physics Animation & Constraint but both are terrible for what I try to achieve.
Thanks for any hints.