Help creating physics body animation

Dear community,

I am trying to build a physics based body character using controller & whatever Unreal can offer.
Right now, I try to use Physics Handle and have an issue :

When I try to pull the physics handle out of reach, instead of trying to reach as close as it can as I would like, it giggle & spin at every frame.
Do you know how to fix it ? Maybe another component ? I did try Physics Animation & Constraint but both are terrible for what I try to achieve.

327524-giggle.gif

Thanks for any hints.

Using Physical Animation its is possible ,you just have to add the angular and linear limits properly. For example explore the SK_Manny Physics assest you will get better understanding

Hello, this may be super late response but this game dev video by PrismaticaDev will definitely get you closer to your goal:

Let me know if it helped!