Help Creating a Mars Landscape

Hello all.
I recently began development of my first game using Unreal Engine 4, and since I’m so new I’m probably going to be asking a lot of questions about how to do things (sorry about that).
Anyway, the first level of my game (and most of the levels after) uses a Mars landscape. The first level that I’m focusing on now has a large amount of canyons with fire and bodies and basically a bunch of trash… as well as guns and weapons you can collect.
But I’m focusing on the terrain right now.
I downloaded a temporary image of a mars landscape, made a material out of it, and now when I import it in it does look like a mars landscape - except every single square repeats the same image and it looks absolutely terrible. It also reflects kind of like linoleum.
I know this is likely simple, but how can I make this look better? I’m trying to make the image so that it doesn’t look so repeated, and also doesn’t do the weird reflecting thing.
Thanks in advance for any help.

Hi,

You will need to create tiling textures (or modify your existing one). Repeating one texture sample over large areas however can look boring, even if they are seamlessly tiled. There are several methods existing handling that issue, I will provide you a few links.
Your material is most likely shiny because you’ve plugged your texture sample to the Base Color without properly modifying the other values. Materials consist of one/several texture samples that work together to create the desired results. For a quick fix, I suggest you to adjust your ‘Roughness’ value to ~1, but generally you will want to use texture samples to control it.

A few links that might help you:

Tips for creating seamless textures:
http://blog.digitaltutors.com/tips-techniques-creating-seamless-textures/

Definitely check out the official documentation about Materials:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/

Also, the Landscape tool might help you for creating Mars surface: