I’m pretty much new in UE, I started learning a couple of months ago and I do it mostly on my spare time.
I want to challenge myself with a demo of a 3rd person exploration game: inventory, objectives and all. So far I have my inventory system accomplished and even my inventory screen that shows all the items, you can use the items and they disappear from the inventory. I consider that a success but I really wanna push things a bit further in order to keep learning through challenges.
I really love the dead space inventory system, where you can interact with your inventory while moving around and doing stuff. So far I replicated this visually with a widget component floating in front of my character as shown in the image below:
The thing is: I don’t know how to interact with the widget with the arrow keys or d-pad on the controller and keep moving and doing everything else, so far I tried the following:
Set Input Mode Game and UI and focusing on the inventory widget instance: this kinda works but I can’t close my inventory with the hot key assigned to it (if the I key or Y button is pushed the inventory should open/close) since the focus is on the widget and there the character controller stops working as it is, it changes completely the controller where I cannot move the character around and the analog stick moves between the items (the items are on a wrapbox)
Setting focus on the first item of the wrapbox after the inventory opens: again this kinda works but same problem occurs where I cannot close the inventory because the hot key doesn’t work any more.
If anyone can help me I would really appreciate it I tried to simplify everything I’ve done so far but if needed I can share more info on how is everything constructed at this moment.
Or if anyone can brainstorm some ideas on how you could accomplish this that would be awesome too.