Looking for some help or advice.
I have 1 Blueprint that will be in my level several times. I want to run a 3D widget for each of these blueprints to show X data.
Now I Made a child blueprint and without casting I can see all the variables from the other blueprint.
I can see in the Components all the other details, like static mesh and alike. I can also see that I can not edit these details.
It has been hinted to me, that I can make a child BP, add a widget then reference that back to the original BP.
So for example I have 3 ovens, and the widget in front will show me the Temp of each oven, even though each oven is cast from the same BP.
Now when I made the child, I could add the Widget, but the widget has to be made first. So I removed Sensitive and made the script with the Variable needed (Of course there is a compile error)
But now I can still see the Static mesh, which I do not want, as I only want to see the Widget.
I do not want to add the widget directly to the static mesh, as my meshes grows over time and I think it will bury the 3D widget.
Any hints, tutorials or alike that I can go over to try to solve this problem?