Hello unreal devs,
I decided to make a small game with top-down camera. Some kind of remake of Bomberman. So I want to ask couple of question before I start (though I already modelled the character to be used).
Okay first of all I want to ask how to create “one camera for everyone”. For example if two players connect and start playing, the use the same camera that doesn’t change it’s position. And the players only control their robots. Another example is, if two players play on the same pc, the use the same camera on one monitor and control their robots. I thought that I should create a top-down camera like in the blueprint, but i don’t know how to make it static and make it be usable by another player with different input.
Second I want to ask is, how to create those bomberman maps. Is it possible to make it c++ generated maps? I mean there is logic to be used for example, spawn unbreakable block on each 3 cubes and etc. Or I should to them by hand?
And third how do I create those bombs? For example it’s a normal projectile which shoots at some range in all directions?