I’ve had same issue with crash when working with cameras in 5.5. I think it may be to do with Camera trying to Cull objects. It crashes every time the camera moves past an actor when I have the camera selected in the sequencer, but if I set the bound culling to be off for that actor it hasn’t crashed yet. Be interesting to see if that fixes it for others.
I switchined off the culling on the Skeletal mesh component in Blue Print…
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