just noting my experiences in 5.5.2
Have always worked with Sequencer thumbnails off, and camera previews turned off as well.
animating cameras works fine.
but the moment I use camera tracking ( specifically with an actor attached to a moving object)
It crashes within a couple of seconds of me tweaking the animation curves)
I have tried also reducing path trajectory cap to 10, but the crash persists.
Is there another work around someone has found to work? or perhaps an eta on the next hotfix patch?.
this is Kinda critical to completing the animation by the upcoming deadline.
And I should mention, Im suprised at how an issue this significant was missed with the latest unreal 5.4.2, Particularly when they are at patch .2
I would be much more forgiving at a first release ( and typically for my team, recommend not moving to the new version till 1-2 hotfixes come out).
however this is a serious error particularly for people using unreal in a professional work environment with deliverables that cant be missed, AND off the back of us now paying for licences and a reduction on support staff in our region…
I appreciate that it is still an amazing tool for animation but please dont go the way of adobe and autodesk in support and poor release quality.