I already found the solution. It was indeed a particle system, a custom particle system I created, which had a mesh data (stati mesh), however, I forgot to fix this mesh for PS3 whenever exporting from 3dsmax. Now I already fixed the mesh, reimported in the particle system, recooked the map, now it is running on PS3 flawlessly.
Now I want ask you guys something about gamepads in UDK. I don’t know if that’s because I don’t play too much on consoles, so I am more used to keyboard and mouse, however I am realizing right now, that I feel a kind of input lag, on both Xbox360 and PS3 (playing on the consoles itself, and also playing with Xbox360 controller in UDK).
The lag is not on the buttons itself, rather, it is in the analog sticks for both camera and movement.
I feel like a half of second lag, just on the beginning of the movement. Like this. I am with my character idle, then I move the analog stick forward, so I feel almost 0.5 seconds of lag from the moment I moved the stick to see the character response in game, moving forward.
The same for the camera, however, if I keep moving the analog sticks without stop (both movement and camera), the character runs perfectly on the map and the camera moves arround without any lag. In example for continuous moving the analog sticks, there is no lag, as for just moving one time the stick, there is a input lag of 0.5s.
Is this normal? Is this acceptable for a game? Can I change it? I did search however could not find anything on the ini files about this “lag”.
Any help is appreciated.
Edit: I found these on DefaultInput.ini, however I think it is just for the camera movement: