I made a tiny map (31x31) and it has been running fine when I play it in the editor or from the editor using Standalone.
I wanted to upload it to Steam Workshop so I moved it to a mods folder using copy and paste through the Content Browser. I cooked it and the first time, it was uploaded successfully but when I went to play it, it would return me to the main menu after the Primal_BP stuff was loaded. I already noticed the file size was really small but figured maybe it is that small since I don’t have any new assets and it’s pretty much the assignation of materials and whatnot.
So I deleted it from Steam Workshop and tried again. Now, it failed to upload after cooking and it’s verifying installation. I checked the folder where the cooked mods/maps are located and found that my map is only 600 bytes.
I didn’t use any new assets, only the ones that I’ve found in the devkit. Does anyone have any idea why it’s so small? Or if I’m missing any steps?
Okay, so the file I referred to was a .vdf file and not the folder that might actually contain all the cooked files (C:\Program Files (x86)\Steam\SteamApps\common\ARKDevKit\ModTools\Output).
Anyways, this situation where my uploads to Steam fail might be due to the fact that I’ve deleted it from the Workshop from the web browser. I’m guessing the references don’t get updated between the Steam uploader and the workshop.
After restarting my computer and saving my map into an entirely new folder under the mod folder with a different name. I am cooking again. This time though, it’s compiling all the shaders which didn’t seem to happen the first time. The first time, I assume it just used all the shaders that were compiled while painting with different materials. And since I haven’t painted anything this time around, I guess it decided it needs to compile them all. I think this is a good sign because this is mentioned in Kayd’s YouTube tutorial.
I will update again after it’s cooked with how my upload attempt goes.
UPDATE2: It works!
TLDR; If you have trouble uploading your map (Steam upload failed → Verifying blahblah), try restarting your computer and saving your mod/map under a new folder and with a new name.