Help Connecting to SQLiteDB with new SQLiteCore

I am actually using the release for 4.23 not the Preview.

As there is little to no documentation for the new SQLiteCore I am hoping someone can help me out. Whenever I attempt to connect I get an unhanded exception with no details.

My setup:

   #include "SQLiteCore\Public\SQLiteDatabase.h"  I have used \\ \ // /  and included .db in the file name in the past.
    
    	DBPathString = "Game/_FOHL/DB/FOHLDB"; 

    	const TCHAR* DBPath = *DBPathString;
    	Database->Open(DBPath, ESQLiteDatabaseOpenMode::ReadWrite);

if (Database->IsValid())
	{
		UE_LOG(LogTemp, Warning, TEXT("Opened"));
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Did Not open"));
	}

No matter what I do I get an error. Just curious if anyone has been able to get it work. Not sure if I needed to create the DB in a special way or if I am just missing something obvious.

On further review it does not appear that trying to call Open() causes the error. It seems that if I call any of the Database->Functions() the system crashes. I am thinking that I have make a mistake in the .h file or possibly did something wrong in Build.cs