I just started making a mod, but I encountered a problem:
I need very big rocks with a very complex collision (rocks the size of Dead Island), so I changed the collision of some “UltimateRocks”, located in the assets, so I can walk on it without hovering on top of it. I tried everything:
-Changing Use simple collision as complex collision to Use complex collision as simple collision (No collision at all)
-Reimport the model with a UCX_ (Also didn’t work)
-Convex decomposition (Not complex enough)
-Setting the PlayerPawnTest to BlockAll
-All of the above combined.
Please help.
(English is not my first language and I don’t have a lot of experience with UE4)
Hi,
I’ve set the collision to ground in my map, and in the assets, I enabled the collision.
But the problem is that it doesn’t match the StaticMesh.
See screenshot below:
The collision does work (I tested it in testmap with 1 single rock), but in my map it doesn’t. (Maybe because I have a lot of the same stones in 1 level?)