Help, compiler errors everywhere

We built everything in 4.12, and it didn’t compile. We tried compiling in 4.14, and it didn’t work either.
We have no idea what’s wrong, here is the log, please help(first big project in Unreal).[link text][1]

123030-new+text+document+(2).txt (571 KB)

You’re missing assets linked to your project. 250+ “Can’t find file” in the log. Search for “error” and “warning” to see more information in your log files.

idan.lizard,

Please review these errors and correct them, and then worry about the warnings:

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:108][  0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:118][  0]LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:138][  0]LogInit:Display: LogBlueprint:Error: [Compiler OrbButtonBP] Error Could not find a function named "stop" in 'movableObj_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'movableObj_C' has been compiled for  K2Node_CallFunction_8 from Source: /Game/BP/OrbButtonBPidandrorsconflictedcopy.OrbButtonBP
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:148][  0]LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter] Error Could not find a function named "toggle Tagged" in 'FirstPersonCharacter'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'FirstPersonCharacter' has been compiled for  K2Node_CallFunction_1776 from Source: /Game/BP/FirstPersonCharacter.FirstPersonCharacter
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:159][  0]LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter] Error Could not find a function named "kick him to_" in 'FirstPersonCharacter'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'FirstPersonCharacter' has been compiled for  K2Node_CallFunction_1064 from Source: /Game/BP/FirstPersonCharacter.FirstPersonCharacter
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:169][  0]LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter] Error Could not find a function named "toggle Tagged" in 'FirstPersonCharacter'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'FirstPersonCharacter' has been compiled for  K2Node_CallFunction_295 from Source: /Game/BP/FirstPersonCharacter.FirstPersonCharacter
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:180][  0]LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter] Error This blueprint (self) is not compatible with ' self ', therefore that pin must have a connection. from Source: /Game/BP/FirstPersonCharacter.FirstPersonCharacter
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:190][  0]LogInit:Display: LogBlueprint:Error: [Compiler Button] Error Could not find a function named "stop" in 'movableObj_C'.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'movableObj_C' has been compiled for  K2Node_CallFunction_697 from Source: /Game/BP/Button.Button
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.21-14.24.59:200][  0]LogInit:Display: LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:DetailCategories:FirstPersonCharacter_C.Character Movement: Walking:0 for platform WindowsNoEditor, invalidating cook.

Thank you very much for your help! We managed to hunt down those errors and kill them with fire, and with your help we now understand where to find them next time we have problems. Thank you very much for your time and attention, we do not take it for granted.

Thank you very much! Apparently, it wasn’t the problem, but thanks you very much for you support!!