Help combining multiple skeletal meshes into one

Hello,

I have a 3D model that I am trying to import into my game project. The model comes with its own rig and everything included. The model is split into multiple sub-parts (torsos, arms, head, etc.) I have imported them all into Blender and re-exported them as a single .fbx file so I can import it as my player character in UE4. However, when I do import it, it still separates the meshes and the skeletons from each other. How do I combine them so I can link my player blueprint to that one mesh and I can start animating it. Any help/advice would be much appreciated as I am very new to UE4.

Cheers,

Iby

I need the same feature. Any help!!??

You can try the MeshMerge method.
See the Mesh Merge section on this Unreal doc page for Character customization.