Jumpjet bugging somewhere > BlueprintUE.com | PasteBin For Unreal Engine 4 I have tried running this equation client side and server side but the results remain the same. The vertical distance the server can reach is substantially less than clients. I have also tried Launch Character but that flips my results to where the Server can fly higher than the clients. The results are more obvious when the players hold a forward directional input before and during the jetpack use. If players use the jetpack without directional input the vertical height is roughly the same.
The equation shown here attempts to simulate a jetpack with depreciating returns. As the player gains speed upward the jetpack becomes less effective at giving more altitude. Conversely when a player is falling the jetpack is at full force until the player starts to regain altitude.
The Pawn settings enabled Replicates and Replicates Movement. Disabled Physics.
I am stumped. Fix this issue and this game is good to go