I am thinking of creating a game that uses a ton of procedural Generation. I know that what I am planning to do is going to require a lot of processing, and I was curious if there was a big difference between Unity and UE4. I was hoping I could find some reasonable differences of the engines here for this type of question.
So what I am planning on trying to do is have a small chunk of generated land, and on that land are some people, and they will slowly develop technology with procedural generation, using the statistics I assign to the material, and needs that they have. I realize that is kind of insanity, but i know i will have to make consessions to even get basics to run, but that is my ultimate far away dream goal