I am thinking of creating a game that uses a ton of procedural Generation. I know that what I am planning to do is going to require a lot of processing, and I was curious if there was a big difference between Unity and UE4. I was hoping I could find some reasonable differences of the engines here for this type of question.
So what I am planning on trying to do is have a small chunk of generated land, and on that land are some people, and they will slowly develop technology with procedural generation, using the statistics I assign to the material, and needs that they have. I realize that is kind of insanity, but i know i will have to make consessions to even get basics to run, but that is my ultimate far away dream goal
Well it’s not the engine but the expected support behind the engine that makes a difference.
Most engine developers will not even talk to you unless your paying for a license that includes a support package where Epic is more interested in helping Indy developers become successful with out asking for credit card information.
Need a unique solution to a problem I would suspect that if you send them a functional source they would at least have a look see.
Thanks for the response. So from what you are saying it appears there is not much of a difference, besides the team’s responses. Thank you very much for giving that information