I’m looking for a way to covert a string into the pathway information of a Class. See attached. Now I know I can’t just drag the string to the Class node, but this is what I’m ultimately trying to do.
I want change the Blueprintgeneratedclass class to a different path linking it to another item.
Yes, I wan’t to offer external mod support. I want to make an array of pathways to their itemlootsets and dynamically change them via my itemcrate blueprint.