[Help] Car floats above ground, but still drives without collision hit

Collisionless

Changing the wheel radius does not do anything.
Parent class is Wheeled Vehicle Pawn, so that shouldn’t be the problem, right?
The problem’s still there, even after creating an empty new world

Chances are you arent visualizing the right collision.

Direct x had its own commands to display the colliders.
` pxvis collision

Not sure if thats applicable to chaos. But give it a go.

I don’t think I completely understand what you mean.
What command should I write? Because there is nothing called “pxvis command” in the cmd

For now I have simply offset the wheels, and apparently it still works, though the wheels now go through the floor when I accelerate - my car is really springy for some reason.

Doesnt matter if the command is listed by the console or not.
Its basically enabling a physics collision display.

Normally, you mistake radius for diameter and thats why the car floats.
But you said you have no changes when you adjuat that value, so some other physics collider must be colliding.
And `show collision doesnt show the physics hulls normally.

So you could search for commands related to physics collision only.