Help please. Engine Version 4.6.1. This is a project I’ve been working on for 2 months. Now it crashes every I try to open it. Other projects don’t crash when I open them. Here is the crash report:
MachineId:72E0574D45688CB9937747A9C386F1D2
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject + 55344 bytes
UE4Editor_CoreUObject + 549619 bytes
UE4Editor_CoreUObject + 711305 bytes
UE4Editor_CoreUObject + 1157452 bytes
UE4Editor_CoreUObject + 1149510 bytes
UE4Editor_Engine + 9280725 bytes
UE4Editor_KismetCompiler + 363837 bytes
UE4Editor_KismetCompiler + 370653 bytes
UE4Editor_KismetCompiler + 369118 bytes
UE4Editor_UnrealEd + 10034907 bytes
UE4Editor_Engine + 1970481 bytes
UE4Editor_CoreUObject + 240849 bytes
UE4Editor_CoreUObject + 946774 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_CoreUObject + 1193007 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1193874 bytes
UE4Editor_CoreUObject + 1189666 bytes
UE4Editor_CoreUObject + 1189156 bytes
UE4Editor_CoreUObject + 976397 bytes
UE4Editor_CoreUObject + 1185872 bytes
UE4Editor_CoreUObject + 951800 bytes
UE4Editor_CoreUObject + 1026078 bytes
UE4Editor_CoreUObject + 1460171 bytes
UE4Editor_UnrealEd + 2768012 bytes
UE4Editor_UnrealEd + 2700861 bytes
UE4Editor_UnrealEd + 2612749 bytes
UE4Editor_UnrealEd + 6316416 bytes
UE4Editor_UnrealEd + 3168772 bytes
UE4Editor_UnrealEd + 3167944 bytes
UE4Editor_UnrealEd + 6555369 bytes
UE4Editor_UnrealEd + 6310846 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
And the Log File:
Log file open, 01/11/15 00:35:06
LogInit:Display: Running engine for game: TheMages22
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.10-22.35.07:008][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
[2015.01.10-22.35.07:101][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.10-22.35.07:133][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.10-22.35.07:141][ 0]LogInit: subsystem initialized
[2015.01.10-22.35.07:143][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.01.10-22.35.07:143][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Program Files/Unreal Engine/WizardOnline/TheMages22/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.10-22.35.07:143][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.01.10-22.35.07:143][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Program Files/Unreal Engine/WizardOnline/TheMages22/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.10-22.35.07:143][ 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2015.01.10-22.35.07:144][ 0]LogInit: Selected Device Profile: [Windows]
[2015.01.10-22.35.07:144][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.10-22.35.07:149][ 0]LogInit: Computer: PC
[2015.01.10-22.35.07:149][ 0]LogInit: User: SongOfDeath
[2015.01.10-22.35.07:149][ 0]LogInit: CPU Page size=4096, Cores=6
[2015.01.10-22.35.07:150][ 0]LogInit: High frequency timer resolution =3.126933 MHz
[2015.01.10-22.35.07:150][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
[2015.01.10-22.35.07:150][ 0]LogMemory: Platform Memory Stats for Windows
[2015.01.10-22.35.07:150][ 0]LogMemory: Process Physical Memory: 62.11 MB used, 62.11 MB peak
[2015.01.10-22.35.07:150][ 0]LogMemory: Process Virtual Memory: 37.85 MB used, 37.85 MB peak
[2015.01.10-22.35.07:150][ 0]LogMemory: Physical Memory: 3098.90 MB used, 16360.15 MB total
[2015.01.10-22.35.07:150][ 0]LogMemory: Virtual Memory: 278.00 MB used, 8388608.00 MB total
[2015.01.10-22.35.07:179][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7900 Series (Feature Level 11_0)
[2015.01.10-22.35.07:179][ 0]LogD3D11RHI: Adapter has 6094MB of dedicated video memory, 0MB of dedicated system memory, and 7924MB of shared system memory, 1 output[s]
[2015.01.10-22.35.07:179][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.01.10-22.35.07:183][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.01.10-22.35.07:190][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.01.10-22.35.07:275][ 0]LogTextLocalizationManager: The requested culture (‘tr_TR’) has no localization data; falling back to ‘en’ for localization and internationalization data.
[2015.01.10-22.35.07:424][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.01.10-22.35.13:159][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.10-22.35.13:683][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.10-22.35.13:752][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.01.10-22.35.13:786][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/SongOfDeath/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.10-22.35.13:786][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/SongOfDeath/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.01.10-22.35.13:787][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/WizardOnline/TheMages22/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.10-22.35.13:787][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.10-22.35.13:853][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.01.10-22.35.13:864][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SongOfDeath/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.10-22.35.14:009][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2015.01.10-22.35.14:165][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.10-22.35.14:165][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.10-22.35.14:595][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.10-22.35.14:683][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.01.10-22.35.15:592][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.01.10-22.35.15:814][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Program Files/Unreal Engine/WizardOnline/TheMages22/Binaries/Win64. Error: 0
[2015.01.10-22.35.15:991][ 0]SourceControl: Info Source control is disabled
[2015.01.10-22.35.15:991][ 0]SourceControl: Info Source control is disabled
[2015.01.10-22.35.16:002][ 0]SourceControl: Info Source control is disabled
[2015.01.10-22.35.16:180][ 0]LogObj: 23754 objects as part of root set at end of initial load.
[2015.01.10-22.35.16:180][ 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent pool.
[2015.01.10-22.35.16:242][ 0]LogEngine: Initializing Engine…
[2015.01.10-22.35.16:389][ 0]LogInit: XAudio2 using ‘Hoparlör (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.01.10-22.35.16:418][ 0]LogInit: FAudioDevice initialized.
[2015.01.10-22.35.16:447][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.10-22.35.16:467][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/SongOfDeath/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.10-22.35.16:472][ 0]LogInit: Texture streaming: Enabled
[2015.01.10-22.35.16:513][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.01.10-22.35.16:513][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = ://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2015.01.10-22.35.16:514][ 0]LogAnalytics: SetUserId 9e4031eb8fa221f141d870268c602e89
[2015.01.10-22.35.16:514][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.01.10-22.35.16:531][ 0]LogInit: Transaction tracking system initialized
[2015.01.10-22.35.16:667][ 0]BlueprintLog: New page: Editor Load
[2015.01.10-22.35.16:705][ 0]LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up
[2015.01.10-22.35.16:705][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.01.10-22.35.17:273][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.10-22.35.17:659][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.10-22.35.17:909][ 0]LogConsoleResponse:Display:
[2015.01.10-22.35.17:957][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.10-22.35.18:201][ 0]SourceControl: Info Source control is disabled
[2015.01.10-22.35.18:201][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/WizardOnline/TheMages22/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.01.10-22.35.18:202][ 0]LightingResults: New page: Lighting Build
[2015.01.10-22.35.18:215][ 0]MapCheck: New page: Map Check
[2015.01.10-22.35.18:215][ 0]LightingResults: New page: Lighting Build
[2015.01.10-22.35.18:220][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000158A59E0
[2015.01.10-22.35.20:572][ 0]LogWindows: === Critical error: ===
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee04ad830) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05262f3) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee054da89) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05ba94c) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05b8a46) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fede599cd5) + 0 bytes [UnknownFile:0]
UE4Editor-KismetCompiler.dll!UnknownFunction (0x000007feda318d3d) + 0 bytes [UnknownFile:0]
UE4Editor-KismetCompiler.dll!UnknownFunction (0x000007feda31a7dd) + 0 bytes [UnknownFile:0]
UE4Editor-KismetCompiler.dll!UnknownFunction (0x000007feda31a1de) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedc101edb) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007feddea1131) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee04dacd1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee0587256) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05a1714) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee0586a97) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05a1714) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee0586a97) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05874db) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05a37eb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee0604985) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c342f) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2524) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee058e60d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c1850) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05885f8) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee059a81e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee06047cb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c342f) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2524) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee058e60d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c1850) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05885f8) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee059a81e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee06047cb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c342f) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2524) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee058e60d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c1850) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05885f8) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee059a81e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee06047cb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c342f) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2524) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee058e60d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c1850) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05885f8) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee059a81e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee06047cb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c342f) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c3792) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2722) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c2524) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee058e60d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05c1850) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee05885f8) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee059a81e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee06047cb) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedba13c8c) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedba0363d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedb9ede0d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedbd76180) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedba75a04) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedba756c8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedbdb06e9) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedbd74bbe) + 0 bytes [UnknownFile:0]
UE4Editor.exe!GuardedMain() (0x000000013f8207dd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f82090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f82e3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f82f319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077a759ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077bac541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077bac541) + 0 bytes [UnknownFile:0]
[2015.01.10-22.35.20:732][ 0]LogExit: Executing StaticShutdownAfterError
[2015.01.10-22.35.20:735][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.10-22.35.20:735][ 0]Log file closed, 01/11/15 00:35:20