Help! Can't get server name from hosted server to lobby!

Hello,

I feel like this is so simple that it’s dumb. Still a noob though. I used advanced sessions in order for the join session widget to read the server name on the host session widget. I created a key called “servername”, and it’s running successfully on the join server widget side. But when I created the same function in my lobby, the server name doesn’t show up when the game runs. I have checked to verify that the text variable is working correctly when I manually type in a server name into my text variable called “Lobby Serv Name”, but I obviously need this to link to the hosted server name. I have pictures that can hopefully help. Why does this work on the joined server, but not on my lobby?? I’ve spent two days trying to figure this out, so any help would be appreciated. Thanks, guys!

Here is the session property string i created.

Here is how it’s successfully running in the “join session” widget.

Here is the function i created in my lobby titled “Character Selection”

And here is how i have the function connected in my lobby connecting to my text variable.

Anyone? Please, if you have a better idea please let me know!

I found a much simpler way of linking the server name by simply casting to the game instance where the server info was being held. False alarm!