Hi! I could really use some help. I’m trying to call a custom event within a blueprint actor in the Sequencer. I’ve looked everywhere and I can’t figure out why it’s not calling the event.
The custom event is called “TestCustomEvent”. I know this blueprint works because when I swap it out with “Event Begin Play” and press play, it works great.
I created a Level Sequence, added the actor track called “BP_Synthesizer”.(this is the actor that has the custom event I am trying to trigger). Created an event track, and a trigger event, then selected my custom event.
After that it automatically created an event in the LevelSequence:
So to my knowledge, it should be working. But when I play the sequence back it does not call the event. I’ve tried creating a new blueprint, and still, I cannot get an event within a blueprint to trigger from the sequencer. Any help would be amazing! I am in UE 5.0.3.
Thank you!
-Taylor