Sorry for vague title, couldn’t think what to name the thread. Anyway. I am working on a project that has a bar scene and i want to have bottles of liquor on display and I have downloaded them from turbosquid. However; the bottles import into the editor a bunch of bright colors. I have tried for the life of me to figure out the issue but have had no luck. I usually am able to figure things out for myself but not this time. Here is one of the bottles that i downloaded. https://www.turbosquid.com/FullPrevi…cfm/ID/404600 Any help would be greatly appreciated. This specific bottle that i have linked just enters the scene all white.
Well the bottle looks great in the image you provide. The material setup for those object’s need to be turned into Unreal Materials. You have the source materials which need to be used to make Unreal materials but I think if you go through the material tutorial and or search for glass you will find step by step procedures for everything I see in that source images.
I did search:Unreal Engine 4 Tutorial: Glass Material (english) - YouTube
Using Refraction | Unreal Engine Documentation
You may also want to set the roughness/metallic textures to “masks” in the compression settings of the textures
I have made some video to help someone in the forum quite some time ago, it will be as good as the one Vexar posted above, Im sure that with both you can figure things out:
This helped me a lot. Thanks for the references. I understand how to make the glass and how it works within blueprint but i cannot seem to get the color of the bourbon in the glass if that makes sense. Thanks in advanced
For that you need a separate inner mesh or to at least edit the mesh and apply a different material ID for the inner part, this means the bottle would have the glass material applied while that inner mesh or mesh faces will receive another material with different properties that mimic the bourbon or any other type of liquid.
you don’t really need two materials if your making a glass, you would need to do that if your container was opaque and you wanted to see the liquid just from the top.
https://www.artstation.com/artwork/byxPE
https://simonschreibt.de/gat/left-4-dead-2-puke/
you can also use a sphere mask with it’s position tied to a physics object in a blueprint to make the liquid slosh around as you move the container.