When I try packaging my game for Win64 with the DLSS plugin, it always throws this error:
“ERROR: Missing precompiled manifest for ‘Launch’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override.”
I have reinstalled the engine (5.0EA) three times already with no change. I have also tried putting the DLSS plugins in both Engine’s plugins folder (according to Nvidia instructions) and Project’s plugin folder but both will have the same error.
Putting both plugins in both folders would cause the ‘DLSS key is already set’ error.
I have no issues compiling and packaging for UE4 with DLSS.
Has anyone else successfully package a UE5 game with DLSS? I don’t know what I did wrong.
I actually did that, that’s what caused the error.
If I package the game without C++ Class it will build fine, but launching the game’s exe will throw a ‘missing DLSS module’ error, so I added a dummy C++ class and build again but that causes the manifest error.