Hello, I’m a complete beginner in Unreal Engine and I’m only using it because of a school project. I finished my game using basic Blueprints and scripting, and everything works fine inside the Unreal Engine editor.
The problem happens when I try to package the game. The packaging process crashes every time. Also, when I go to Platforms → Quick Launch, it crashes as well.
I already tried fixing it with AI suggestions (for example updating Visual Studio and reinstalling/updating some components), but nothing has worked so far.
I’ve attached the crash log below. Could someone help me figure out what is causing the packaging/Quick Launch crash and how I can fix it?
UATHelper: Paketerstellung (Windows): Visual Studio compiler version 14.38.33145 is not a preferred version. Please use the latest preferred version 14.50.35717
UATHelper: Paketerstellung (Windows): Module ‘BuildSettings’ was precompiled with MSVC toolchain 14.44.35228 but the currently selected toolchain is 14.38.33145. The precompiled objects may reference intrinsics that do not exist in older runtimes, which will cause linker errors. Please use a newer toolchain, or recompile the engine from source.
UATHelper: Paketerstellung (Windows): Result: Failed (OtherCompilationError)
UATHelper: Paketerstellung (Windows): UnrealBuildTool failed.
UATHelper: Paketerstellung (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
