help Build Error Occurs While Compiling

I recently upgraded from Unreal Engine 5.3 to 5.5, and now I am experiencing a build error.
Since I am a beginner, I am not sure what is causing this issue.
I would really appreciate it if you could help me understand what is going wrong.
LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
LogTurnkeySupport: Selected target: Test
LogLauncherProfile: Unable to use promoted target - …/…/…/…/MYProject/Binaries/Win64/Test.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/SVN/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat”
-ScriptsForProject=“C:/SVN/MYProject/Test.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded
-EditorIO -EditorIOPort=13475 -project=“C:/SVN/MYProject/Test.uproject” BuildCookRun -nop4 -utf8output
-nocompileeditor -skipbuildeditor -cook -project=“C:/SVN/MYProject/Test.uproject” -target=Test
-unrealexe=“C:\SVN\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage
-archive -package -build -pak -iostore -compressed -prereqs
-archivedirectory=“C:/Users/ParkJunHyun/Downloads/test” -clientconfig=Development”
-nocompile -nocompileuat ]

LogStreaming: Display: FlushAsyncLoading(346): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line:
-ScriptsForProject=C:/SVN/MYProject/Test.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded
-EditorIO -EditorIOPort=13475 -project=C:/SVN/MYProject/Test.uproject BuildCookRun -nop4 -utf8output
-nocompileeditor -skipbuildeditor -cook -project=C:/SVN/MYProject/Test.uproject -target=Test
-unrealexe=C:\SVN\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage
-archive -package -build -pak -iostore -compressed -prereqs
-archivedirectory=C:/Users/ParkJunHyun/Downloads/test -clientconfig=Development -nocompile -nocompileuat

UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed SDK validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0,
Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=,
Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)

UATHelper: Packaging (Windows): Scanning for environment variable changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\SVN\MYProject\Test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running:
C:\SVN\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
“C:\SVN\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll”
Test Win64 Development -Project=C:\SVN\MYProject\Test.uproject
-Manifest=C:\SVN\MYProject\Intermediate\Build\Manifest.xml -remoteini=“C:\SVN\MYProject”
-skipdeploy -log=“C:\Users\ParkJunHyun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SVN+UE_5.5\UBA-Test-Win64-Development.txt”

UATHelper: Packaging (Windows): Log file:
C:\Users\ParkJunHyun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SVN+UE_5.5\UBA-Test-Win64-Development.txt

UATHelper: Packaging (Windows): Total execution time: 0.20 seconds
UATHelper: Packaging

Solved.
I’m writing this for someone like me.
The project name should not be test. The reason is unknown, but it seems to be because the generic programming word test is used.