I recently upgraded from Unreal Engine 5.3 to 5.5, and now I am experiencing a build error.
Since I am a beginner, I am not sure what is causing this issue.
I would really appreciate it if you could help me understand what is going wrong.
LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
LogTurnkeySupport: Selected target: Test
LogLauncherProfile: Unable to use promoted target - …/…/…/…/MYProject/Binaries/Win64/Test.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/SVN/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat”
-ScriptsForProject=“C:/SVN/MYProject/Test.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded
-EditorIO -EditorIOPort=13475 -project=“C:/SVN/MYProject/Test.uproject” BuildCookRun -nop4 -utf8output
-nocompileeditor -skipbuildeditor -cook -project=“C:/SVN/MYProject/Test.uproject” -target=Test
-unrealexe=“C:\SVN\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage
-archive -package -build -pak -iostore -compressed -prereqs
-archivedirectory=“C:/Users/ParkJunHyun/Downloads/test” -clientconfig=Development”
-nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(346): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line:
-ScriptsForProject=C:/SVN/MYProject/Test.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded
-EditorIO -EditorIOPort=13475 -project=C:/SVN/MYProject/Test.uproject BuildCookRun -nop4 -utf8output
-nocompileeditor -skipbuildeditor -cook -project=C:/SVN/MYProject/Test.uproject -target=Test
-unrealexe=C:\SVN\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage
-archive -package -build -pak -iostore -compressed -prereqs
-archivedirectory=C:/Users/ParkJunHyun/Downloads/test -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed SDK validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0,
Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=,
Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for environment variable changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\SVN\MYProject\Test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running:
C:\SVN\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
“C:\SVN\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll”
Test Win64 Development -Project=C:\SVN\MYProject\Test.uproject
-Manifest=C:\SVN\MYProject\Intermediate\Build\Manifest.xml -remoteini=“C:\SVN\MYProject”
-skipdeploy -log=“C:\Users\ParkJunHyun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SVN+UE_5.5\UBA-Test-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file:
C:\Users\ParkJunHyun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SVN+UE_5.5\UBA-Test-Win64-Development.txt
UATHelper: Packaging (Windows): Total execution time: 0.20 seconds
UATHelper: Packaging