Hey all, this is my first post here, I’m completely lost trying to figure out how to utilize C++ alongside Blueprints and I would really appreciate any recommendations for learning resources.
I come from Unity and I’m used to programming everything using C#. I know how to use C++ and I’m trying to make a game in UE4 and was told that 100% C++ isn’t the way to go and it’s better to mix in BP with C++; at least like 70% C++ and 30% BP (I’m a programmer, so I’d like to code more) but I’m having issues understanding how to use BP alongside C++ and I was wondering if anyone knew of any good resources to help bridge the gap between C++ and BP.
I more or less get how C++ works with UE and how BP work with UE but when I try combining the two of them I’m really lost.
Lately something I’ve been having an issue with is loading the main player asset into the scene, I saw that there was a way to do that with BP (a preferred method actually) but it hasn’t been working out for me and then I realized that loading up the asset doesn’t even work out because the player start isn’t set to the asset because player start is set to the default sphere pawn and it’s just things like that that have been getting me down lately. I know I can build this game in UE, I’ve just been having a hard time finding a resource that will help me bring everything together.