I’ve been working on the first person blueprint and have run into a problem that I’m sure is easy to solve… I just can’t figure it out.
I’m trying to get events on an actor to fire off when the player is looking at it. It works… ish. It does not seem to update it when it looks at the entire object, but instead just random parts of the object. I’m unsure if the object I’m using is the wrong type, or if I’m using the wrong function.
I’ve modified the player pawn to not have the gun, and added a PlayerController that has all the options for mouse interface checked except for show mouse cursor.
Here is the blue print I have on my simple object:
Any help would be appreciated, I have a feeling I’m missing something very basic for this.