Hi all!
I’ve been trying to create this blueprint where a random hat drops on to my player character and sticks on his head until it is destroyed a little while after. Everything seems to be working except no matter what I try, the hat will not bind to his head. I have gotten some of them to kind of stop in the spot, but they usually bounce/slide off, and even if it does stay on his head, it doesn’t attach to a socket, it just awkwardly floats in the middle of his head before getting knocked away by any movement.
Here are the bps:
Physics is turned on for all the hats and I do have the socket created in the player character skeleton. Maybe I change them to pawns and create an AI to send them to the spot before they attach?
Thank you for any and all help ![]()


