Hi everyone I have been looking the whole day on how I can do this… And I can’t get it to work …
Basically I have a blueprint of a rope (skeletal mesh with physics assets) and this rope is attached to a sphere with a “PhysicConstraint”. Here are some screenshots of what I mean:
So my goal here is to make the other end of the rope attach to my character so I can drag the ball on the ground with the rope attached to my character. the rope needs to be attached to my character when I overlap the sphere collision that you can see on the screenshot.
(PLEASE SOMEONE HELP ME) … :’(