I know there’s a solution to this in the AttachActorToComponent function in 4.10.1 where you can choose
Attach Location Type : “Snap to Target, Including Scale” but for this project I’m stuck using 4.7.6 which only
has “Snap to Target” as an option.
One thing to note is I scaled the ThirdPersonCharacter mesh to 0.18 which makes him about 6 inches tall… which I’m sure must be causing this.
Is there any way to override the shrinking of meshes attached to a socket?