Help attaching actor to character

Ok so if you want “bp” to be attached to a specific socket of your skeletal mesh, here’s what you would need to do in your ACCharacter constructor:

For UE 4.7 and later:

bp->AttachRootComponentTo(GetMesh(), TheSocketName, EAttachLocation::SnapToTarget);

for previous versions:

bp->AttachRootComponentTo(Mesh, TheSocketName,  EAttachLocation::SnapToTarget);

Is it what you are looking for ?