[Help] Applying Forward and Reverse thrust + Stopping all movement

Hey everyone,

I am currently working on a small game to further my knowledge about blueprints.
I have a Six Degrees of Freedom player controller hooked up for my pawn. Thanks to Tom Shannon for that. You can find his awesome resource here.

Anyway - I want to make a blueprint that extends current Six Degrees of Freedom model as well as stopping on a dime. Similar to how ships in Television and movies are handled with a small hint of realism added in. :slight_smile:

I am currently at a stand still where the ship that I have just stays in one spot spinning out of control whenever I press the WASD keys.

**What I want to do is - **

Add forward and reverse thrust for my ship that moves with the moves with the ship. :slight_smile:
As well as a stop all movement button.

Any hints or advice in the right direction would be appreciated.

  • HeadClot

in your static mesh(whatever root component that have physics turned on), increase both damping value (under physics section).