HELP! Animation not importing in Unreal

My first game development has come to a halt. I have created a simple model in Blender for a simple RPG I plan to make in Unreal Engine 4.27, but when I try to import the animation there seems to be a problem. Because I am new to this, I followed this YouTube tutorial. Import Rigs & Animations (BLENDER to UNREAL) - YouTube

I start with clicking the Add/Import button to start, and select my animation free mesh.

Here are my import settings for the mesh. I click import.

That loads in properly, and so I add the mesh and bake the lighting.

Then I click the Add/Import button again, this time selecting my walk cycle. This time I unselect “Import Mesh” per the tutorial’s instructions and choose my character’s skeleton where it asks for it.

Then I change the animation mode to “Use Animation Asset” and use the dropdown from “Anim to Play” to select my walk cycle.

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However, when I do this my model disappears. I also see that when I loaded the animation into Unreal, the thumbnail is blank.

Also nothing plays or loads when I double click on the animation.

I really need help as I’m very new to Unreal Engine. What am I doing wrong?

just click import all. And select the bone which you already have in Engine.

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I appreciate the comment, but import all doesn’t solve the problem. Since I’m a noob would you explain what “select[ing] the bone which you already have in Engine” means?

before you select import all, select the Mesh-skeleton, and select which the bone you have already import in Engine
And you can preview it ,if you cannot find it in preview, hold right mouse and drag your vesion for 360o try to find if it real disappeare or not because blender and maya may got some trouble for FBX rotation.

Yeah it still doesn’t work, but I followed up on this error that I was getting. Turns out some others had the problem. Imported bone transform is different from original…”

I still don’t fully understand, but I’ll see if it works…