Hi there, I am new to UE4, using 4.7.1. So I watched the Third Person Tutorial from the Unreal Wiki page, and copied it bit by bit (downloading the animations suggested, and used in the tutorial(punch animation)), my issue is that in the gameplay, the “PunchStart” animation in the montage drops below the floor, whilst the punching 1+2 moves back to normal placement, then the “PunchEnd” animation drops below the floor again before restoring to idle(which puts it back above the floor).
I manually went through all my blueprints and checked to make sure they were identical to the tutorial(They were), and upon trying again in a completely new project, with another mixamo character I created with Fuse, the same problem arose. I figured it was an animation glitch, but after using the exact animations the tutorial told me to download, when the tutorial had no issue, I discarded that idea. Looking at the montage, when I first double click it I see the same issue before it starts looping and restoring z-axis, but after all that, I then select said animation within montage, and the problem isn’t there. Until Test play. Am I missing something? A Z-Axis somewhere? Or perhaps it has something to do with root motion? I’m unsure. Any advice would be most helpful. My apologies if this is a common “Newbie” problem you’ve answered a thousand times.
Thank you in advance.