I’m using the Serath Paragon character as part of my UE4 learning.
I’ve managed to find her wing animation ‘WingAlpha’ and toggle it in her Animation State Machine so her wings deploy when she jumps for example. Is there anywhere in UE4 where the wing particles can be individually inserted on to her wing bones? Is this done in a separate program? I’m curious as to how and which different particles are attached to her skeleton.
I would also love to know how to activate her fallen state. I managed to find 2 Material Functions (as copied below) and I can find particles for her ‘fiery’ wings but I am at a complete loss as to how to animate this on her Static mesh or how to activate the materials on her clothing. Can anyone point me in the right direction? I’m happy to figure it out for myself or watch any relevant tutorials but any help is appreciated.
Thanks in advance.