HELP!!! an unsolvable error Glass & DOF

THE PROBLEM with DOF on transparent materials is that DOF does not focus on glass.

Setup in the scene:
GI - Lumen
Reflection - Ray Tracing
Transparency - Ray Tracing

What has already been tried and does not help:

  1. Before DOF in the Translucency Pass in the material
  2. Console command r.TemporalAA.Upsampling 0
  3. Installation of 3 different versions of UE - 5.3.2, 5.2.1, 5.0.3

PS: If you enable experimental Substrate Materials in the settings, the focus works correctly, but the Ray Tracing refraction method does not work accordingly

Who has encountered it? Is there a treatment for this problem?

Try the n Nvidia ray trace branch?

Hi! I tried it today. All the same (the gap did not solve the problem(

I would suggest creating a ticket on the Nvidia github for it.
It seems like something that is desireable for rendering/movie purposes…