THE PROBLEM with DOF on transparent materials is that DOF does not focus on glass.
Setup in the scene:
GI - Lumen
Reflection - Ray Tracing
Transparency - Ray Tracing
What has already been tried and does not help:
- Before DOF in the Translucency Pass in the material
- Console command r.TemporalAA.Upsampling 0
- Installation of 3 different versions of UE - 5.3.2, 5.2.1, 5.0.3
PS: If you enable experimental Substrate Materials in the settings, the focus works correctly, but the Ray Tracing refraction method does not work accordingly
Who has encountered it? Is there a treatment for this problem?