Help An issue with UE4 Hardware Benchmark (I think)

Hey guys,

I came across a new issue in one of my projects I really need to solve.

Since yesterday whenever I play my level inside the editor, the engine scalability settings and material settings keep getting down to low, no matter what I try whenever I hit play it just takes a few seconds and forces the settings down, I think it’s related to hardware benchmark that runs automatically when I start my level inside the editor, or maybe I configured something wrong in one of the config files?

Any way to get the engine not to force my scalability settings down?

Help appreciated! Thank you. :slight_smile: