Help - AI Pawns Don't Collide Each Other

So I created an AI using pawn, the AI flys around the map and chase the player. Everything seems working fine except one thing, is that when multiple AI chasing me, when they get really close, they overlap each other than collide with each other. I do have a collision sphere and it’s set to block pawn so it should be working. Have no idea and I couldn’t seem to get it to work properly. Is there anything potential that’s affecting it or is there a proper way to do collision with pawn? Many thanks !!!

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Update: Ok, I’ve solved it already myself - the collision mesh need to be the root of the pawn, as long as I set it to that, everyone works fine.

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Hi there @Guesscui2018. Hope you’re well!

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Thanks and happy developing! :slight_smile:

Hello! I just found this and hope I’m not to late to get your attention!

Can you share images of what you did? I’m having the same issue, but I don’t see anything referencing a “root” in my mesh controls. I’m very newbie as well!!!

Thank you in advance and I’ll be on the hunt for this in the meantime!

Hey, sorry I just saw the message.
Do you still need some screenshot or further explaination?
If you do, let me know, or you might email me at guesscuiyuan@gmail.com, just in case I didn’t see any updated message.