Hi, what im trying to create is similar to a video I saw, where the first person character hides under a bed, by using a separate camera thats already under the bed. It also is being used for this drawer code, its the same thing, and i have constraints to limit camera movement. The problem is that the rotation use to work, but all of a sudden the AdvanceInputAction IA_Look in all blueprints besides the main first person character give axis values of 0. I believe all camera actions and inputs are active, since im not deactivating them, and the movement multiplier so far is hardlocked to 1, since it has no set and its default is 1.
I have been trying to figure it out for two days, and I really have no idea. I did not change any project or class settings, no camera or active pawn settings. Using the tutorial default action input.