I’m currently trying to get the Simplified Procedural Walk plugin working within VR.
I created a VR pawn BP as a child of the BP_Character_master ( main Simplified Procedural Walk blueprint).
This has now got 2 cameras in it, one is the SPW camera(says it is inherited from BP_char_master) and one is the VR camera.
I’d prefer to just delete the non VR camera but I can’t from a child BP. I’m also having a hard time trying to work out how to get a viewpoint from the VR camera. I.e. switching cams when there are 2 cams in a single BP, and one cam in flat screen, one in VR.
Oh, I also dragged into this blueprint a walker creature, if you know this plugin.
I also mapped controls for walking for my rift controllers.
When I start the game, the rift controllers respond, I can see my walker moving on the monitor. However, there is no in-VR headset-view of the game at all. It isn’t black, it has that gridded perspective view.
I’m mostly fiddling around in the dark just trying things, so any pointers, tips would be appreciated.
e.g Should I be making the VR pawn a child of the plugin pawn/character or vice versa? Which way seems more logical? Or neither way? A better way to merge them? Should I not have dropped the walker in the VR pawn BP? Way too many variables to stumble upon the correct answer.
Cheers,
Max