Use the AActor.
The Procedural Mesh is a component and you’re not supposed to inherit from it i think?
You can use the blueprint system to create your custom meshes (Setup your triangles) and have collision on them.
Use the AActor.
The Procedural Mesh is a component and you’re not supposed to inherit from it i think?
You can use the blueprint system to create your custom meshes (Setup your triangles) and have collision on them.
I still seem to have trouble. Here’s a step-by-step of what I’m doing
Oh, now i see.
Add an empty class or file to your code.
The name must be ProceduralMeshComponent .
I can’t help more than telling you what to do. But if you can’t follow me then i can’t do nothing more than repeating myself:
First of all you can forget about the
Error List tab it is used by intel
sense which is completely messed up
thanks fully to the precompiler
headers. =(
Thanks SO much. You were incredibly helpful.
Thanks a bunch!
I made a small video tutor just for you:
Started a fresh project added a new code to the project. Copied pasted the code and compiled it, without any issues.
If my answers solved your issue please accept the answer. Thanks
Thanks so much! Is it possible to have the collision on both side of a generated triangle? Right now it’s only on one side. Is it possible to have it on both?
After all this procedure can we load 3ds,Obj… file to unreal engine at runtime?