HELP: Adapting Inventory UI with UMG tutorial to a 3rd person template set up

Hi Everyone,

So I’m trying to adapt the Ui & Inventory tutorial that was designed for a 1st person blueprint to the 3rd person blueprint.

I made it as far as video # 07 at 7:30 where they use a Cast to FirstPerson Hud in the set up. Only I cannot figure out what the equivalent for 3rd Person is.

Has anyone attempted this successfully? What do I need to change here?

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FirstPersonHUD is a custom HUD Blueprint that they created earlier in the tutorial series, it has a boolean ShowCrossHairs inside it, which they are setting.

They most likely have it overridden on the GameMode, above is the default HUD being used.

ah never mind I found the solution!

http://tinyurl.com/zz4caen

Please don’t use TinyURL, I would rather see the full link so that I know what site I am going to visit.

In future i recommend you make it exactly clear what you are attempting to achieve, from the looks of your Original Post it seemed you were having issues with a HUD class, but by your answer above your problem was actually related to showing the mouse cursor, there was no mention of this in your OP.

Please use as much information when asking questions to explain your problem next time.

Good luck.