I recently started a new temp contract working at a college in the UK teaching games production (AS+A level). The course is in a sort of transitional state where there is only myself (a 3d artist) and one other person (a programmer) teaching the course.
Im trying to talk the staff into using UE4 as the primary engine for the students to learn as i think this allows the greater flexibility. The students who are more artistically inclined can use blueprints and get a foundation knowledge of programming, at the same time, the more mathematically inclined students can move into doing more C++ intensive work. I feel like this would allow ALL the student to excel in all modules. However, the programming instructor isn’t keen on UE4 and insists that Unity is the way to go.
It would be really helpful if i could backup my argument with some statistics and some industry know how beyond my own.
I was hoping i could get a discussion going here to see how other people view the issue. I would very much like to hear both sides of the argument to educate myself if i am mistaken.